The Aero Mech was designed, modeled, textured and rendered by myself. Started with a simple sketch, then translated and fleshed out in 3D in 3ds Max. UVs were unwrapped in Max as well. Used two UV sets. One for the torso and shoulder cannon, while the second included the legs, pelvis, and rotary guns. Baked textures in xNormal and Handplane. Light editing to baked textures in Photoshop.
Next, textured the model in Substance Painter 2. Followed by renders done in Marmoset Toolbag 3.